Achievements: rewards for playing
Achievements are rewards for what you do in games. They're given automatically, shown in your profile and next to your nickname, and once earned they stay for good.
In short
- Rewards are split into groups: Sheriff, Mafia, Doctor, Prostitute, Citizen, Survival, Career, Community.
- Most have tiers — bronze, silver, gold; progress to the next one shows as “3 / 5”.
- A new reward is given right after the game: a window appears, and in the room chat there's a line for the whole table.
- You see your own rewards in your profile on the “Achievements” tab, other people's in their public profile, and the best three next to the nickname.
- A reward you've earned stays for good.
What they are. Achievements are rewards for what you do at the table: accurate sheriff checks, doctor saves, wins, games in a row, games played and hours. They're gathered into groups: Sheriff, Mafia, Doctor, Prostitute, Citizen, Survival, Career and Community. Most have tiers — bronze, silver, gold: a new tier is given as soon as you cross its threshold. Some are one-offs, very rare, and playful ones like “Way off” or “First blood”. “Community” is about living people: friends, invited people who finished a game, and games with friends.
When you get them. Rewards are counted for finished games, even if the game wasn't rated. As soon as the results are recorded, a window appears with all the new rewards. If you earn a reward in a match, a line about it appears in the room chat (“Name has earned …”), and the whole table sees it. If you missed the window or were offline, it will show at your next sign-in. “Community” rewards can come outside a game too, for example when someone accepts your friend request.
A reward you've earned isn't taken back: progress can go down (you removed a friend — you have fewer friends), but the tier you've earned stays. Games as a host count only toward “Host”, “Marathon”, “Every role” and “Community”; there are no role rewards for them.
Where to see them.
- The “Achievements” tab in your profile: statuettes by group. Earned ones are bright, not yet earned ones are gray, with progress such as “3 / 5”. Next to the name there's an “i” icon with the condition, the date earned and the rarity: what percentage of players have this reward.
- Another player's public profile: the same tab, view-only. That's how you see other people's rewards.
- Next to the nickname in the profile header — three rewards and “+N” for the rest; the same row is in the card that appears when you hover over a player.
The three rewards next to the nickname are picked automatically: highest tiers first (legendary, then gold, silver, bronze), newer ones first among equals, and each reward contributes just one, its highest tier. You can't choose them by hand yet. There are no rewards on a player's window in the game itself.