Tie and revote
If the votes split evenly, those who tied speak once more and vote again. A second tie means nobody is out today.
In short
- A tie is when two or more candidates got the same highest number of votes.
- First tie: each of them gets an extra speech, then a revote only between them.
- Second tie: nobody is banished, the day ends, night falls.
- Same if there was nobody to vote against: the town chose nobody, night falls.
- With a live host, on a tie the host chooses in his window what to do next.
A tie is when two or more candidates got the same highest number of votes. Those with fewer votes don't take part in the revote. In the tied players' windows a yellow outline is visible before the vote even ends, and there's no “eliminated” tag: a tie leads to a revote, not to elimination.
With the automatic host it goes the same way every time.
- First tie. The automatic host announces: “A tie. The candidates speak again.” Each of the tied candidates gets an extra speech in turn. In the room settings its length is called “Defense”.
- Revote. Only the tied candidates stay on the list. The votes are reset, and the same players vote again (candidates too, but not against themselves). Before that there's a short pause to see who's left.
- Whoever gets the most votes is out, as after an ordinary vote.
- Second tie. The automatic host says: “A tie again. Nobody leaves today.” The day ends, night falls.
Same if nobody got any votes and there was nobody to vote against: “the town chose nobody”, and night falls.
With a live host the decision is the host's. On a tie he sees a “Draw” window with the list of candidates. For the first tie there are two choices:
- “Candidate Speeches”: each of them speaks once more, then the host starts the revote;
- “Restart vote”: vote again right away.
For a repeat tie (“Second Draw”) there is only “Finish voting”: nobody is banished. If the host closes the window without choosing, the default kicks in: after the first tie — candidates' speeches, after the second — the voting ends.